﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameEngine.Managers.IManagers
{
    public interface IInputManager
    {
        void Update(GameTime gameTime);
        bool IsAPressed();
        bool IsBackPressed();
        bool IsBackwardPressed();
        bool IsDownPressed();
        bool IsForwardPressed();
        bool IsSpecialAction1Pressed();
        bool IsStartPressed();
        bool IsUpPressed();
    }
}
